[sldev] LSL SVN

Brandon Husbands xotmid at gmail.com
Thu Nov 1 07:16:43 PDT 2007


I think interceptinmg the save button is a good idea and save it out
and let a external SVN like tort handle it.. I am just tired of
loosing my work :P

On 11/1/07, Lawson English <lenglish5 at cox.net> wrote:
> Callum Lerwick wrote:
> > On Wed, 2007-10-31 at 14:46 -0500, Brandon Husbands wrote:
> >
> >> I would like to see SVN functionality work for lsl code in game ..
> >>
> >> Anything think thats possible?
> >>
> >
> > This is something that has annoyed me. Something I'd like to see, is if
> > the client kept your inventory in sync with a local directory tree. You
> > could then manage and edit your LSL scripts using normal tools. Diffs,
> > SCMs, edit with vim...
> >
> Right now, the folder hierarchy classes of the client are dedicated to
> asset-control only. Dale Glass has figured out how to use them for
> non-assets, but my poor brain never did, so I faked my own:
>
>
> http://blip.tv/file/438493
>
>
>
>
>
> > Another option is to implement a FUSE/gnome-vfs/KIO plugin on top of
> > libsecondlife that lets you operate directly on your inventory like a
> > filesystem...
> >
> > Or just serve inventory over HTTP/WebDAV.
> >
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