[sldev] LSL SVN
Lawson English
lenglish5 at cox.net
Thu Nov 1 05:47:54 PDT 2007
Callum Lerwick wrote:
> On Wed, 2007-10-31 at 14:46 -0500, Brandon Husbands wrote:
>
>> I would like to see SVN functionality work for lsl code in game ..
>>
>> Anything think thats possible?
>>
>
> This is something that has annoyed me. Something I'd like to see, is if
> the client kept your inventory in sync with a local directory tree. You
> could then manage and edit your LSL scripts using normal tools. Diffs,
> SCMs, edit with vim...
>
Right now, the folder hierarchy classes of the client are dedicated to
asset-control only. Dale Glass has figured out how to use them for
non-assets, but my poor brain never did, so I faked my own:
http://blip.tv/file/438493
> Another option is to implement a FUSE/gnome-vfs/KIO plugin on top of
> libsecondlife that lets you operate directly on your inventory like a
> filesystem...
>
> Or just serve inventory over HTTP/WebDAV.
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html
>
More information about the SLDev
mailing list