[sldev] AWG: Geometric Content Creation

Argent Stonecutter secret.argent at gmail.com
Thu Nov 1 17:02:18 PDT 2007


On 01-Nov-2007, at 18:50, Mark Burhop wrote:
> That is a bit of a slippery slope.

Not really, it looks complex but it's not actually a hierarchy... the  
whole thing's flat and all made out of the same basic module: a  
property of an asset is at least one of a chunk of data or a  
reference (UUID or URI or Xanadu "Tumbler" ID) to a chunk of data. If  
you have both, the data is a cached copy. If the reference is a URI  
it's global... it's not restricted to this domain (though it can  
still be referring to something IN this domain), otherwise it's gotta  
be domain local.

There's no assumptions about how caching happens, or how things are  
stored, or what the reference is used for, or how (or even whether)  
the cache is ever garbage collected. It's just a way of looking at  
any number of designs in a way that moves the details of the design  
out of scope.



More information about the SLDev mailing list