[sldev] AWG: Geometric Content Creation
Argent Stonecutter
secret.argent at gmail.com
Thu Nov 1 17:02:18 PDT 2007
On 01-Nov-2007, at 18:50, Mark Burhop wrote:
> That is a bit of a slippery slope.
Not really, it looks complex but it's not actually a hierarchy... the
whole thing's flat and all made out of the same basic module: a
property of an asset is at least one of a chunk of data or a
reference (UUID or URI or Xanadu "Tumbler" ID) to a chunk of data. If
you have both, the data is a cached copy. If the reference is a URI
it's global... it's not restricted to this domain (though it can
still be referring to something IN this domain), otherwise it's gotta
be domain local.
There's no assumptions about how caching happens, or how things are
stored, or what the reference is used for, or how (or even whether)
the cache is ever garbage collected. It's just a way of looking at
any number of designs in a way that moves the details of the design
out of scope.
More information about the SLDev
mailing list