[sldev] Better support for the Open Source community

Kent Quirk (Q Linden) q at lindenlab.com
Wed Nov 14 10:09:48 PST 2007


Neither can we. We do, of course, use source control. And we check in 
things like build scripts, and binary copies of third-party libraries. 
Which is why it's entirely plausible that individual developers would 
not have encountered problems with c-ares.

    Q

Hamncheese wrote:
> That's a pretty bad assumption. The only time a developer won't use 
> version control on code is...wait.. I can't think of any reason not 
> to use source control.
>  
> ----- Original Message -----
>
>     *From:* Erik Anderson <mailto:odysseus654 at gmail.com>
>     *To:* Argent Stonecutter <mailto:secret.argent at gmail.com>
>     *Cc:* Second Life Developer Mailing List
>     <mailto:sldev at lists.secondlife.com>
>     *Sent:* Wednesday, November 14, 2007 12:18 PM
>     *Subject:* Re: [sldev] Better support for the Open Source community
>
>     I'm assuming that they don't use version control then?  Otherwise
>     how would they know who is working on what, and how not to stop on
>     each other?
>
>     On 11/14/07, *Argent Stonecutter* <secret.argent at gmail.com
>     <mailto:secret.argent at gmail.com>> wrote:
>
>         Someone at LL noted in a previous discussion that they all use
>         copies
>         of the same working build environment... they don't each have
>         to pull
>         it all together themselves. That's kind of expected, really,
>         in any
>         production shop.
>





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