[sldev] Better support for the Open Source community
Kent Quirk (Q Linden)
q at lindenlab.com
Wed Nov 14 10:09:48 PST 2007
Neither can we. We do, of course, use source control. And we check in
things like build scripts, and binary copies of third-party libraries.
Which is why it's entirely plausible that individual developers would
not have encountered problems with c-ares.
Q
Hamncheese wrote:
> That's a pretty bad assumption. The only time a developer won't use
> version control on code is...wait.. I can't think of any reason not
> to use source control.
>
> ----- Original Message -----
>
> *From:* Erik Anderson <mailto:odysseus654 at gmail.com>
> *To:* Argent Stonecutter <mailto:secret.argent at gmail.com>
> *Cc:* Second Life Developer Mailing List
> <mailto:sldev at lists.secondlife.com>
> *Sent:* Wednesday, November 14, 2007 12:18 PM
> *Subject:* Re: [sldev] Better support for the Open Source community
>
> I'm assuming that they don't use version control then? Otherwise
> how would they know who is working on what, and how not to stop on
> each other?
>
> On 11/14/07, *Argent Stonecutter* <secret.argent at gmail.com
> <mailto:secret.argent at gmail.com>> wrote:
>
> Someone at LL noted in a previous discussion that they all use
> copies
> of the same working build environment... they don't each have
> to pull
> it all together themselves. That's kind of expected, really,
> in any
> production shop.
>
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