[sldev] UDP to TCP/HTTP - performance issues?

Callum Lerwick seg at haxxed.com
Fri Nov 16 17:36:38 PST 2007


On Fri, 2007-11-16 at 12:55 +1100, Tateru Nino wrote:
> As for network IO and the graphics engine - when it comes down to the
> metal, the system can: Handle a network interrupt, or render spiffy
> graphics (or handle a disk interrupt or whatever). Down at the metal
> surface, the CPU can only perform one thing at a time. In cases of
> multiple cores and multiple processors, extra units are sometimes locked
> out during certain hardware tasks.

The kernel and the whole rest of user space remains responsive. I don't
think its a hardware issue. It seems to be a
locking/threading/lack-of-threading issue in SL itself.
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