[sldev] [IDEA] Signed Client Logs

dirk husemann hud at zurich.ibm.com
Tue Nov 20 07:22:56 PST 2007


Tateru Nino wrote:
> If the client's doing the signing the logs could still be faked.
> Everything would have to be signed by the server and verified against
> the server's public key, no?
>   
the problem really is that you need to chain all these. otherwise i just
delete stuff i want to suppress/deny and present the rest (all
individually signed) --- which leads us right away to the question of
ordering: what is the correct order of chat lines? not a trivial problem.

     cheers,
       dr scofield
> Chosen Raymaker wrote:
>   
>> Hello,
>>
>> I'm active in a couple of groups related to SL local governance, and
>> one problem we often come across is the issue of evidence in the
>> virtual world. What can you trust in a world where everything is
>> artificial? You can trust the server, but access to the server (i.e.
>> server logs) is restricted.
>>
>> In response to this problem, I developed the idea of digitally signed
>> client logs, as outlined below. Can someone tell me if it is
>> technically possible to implement this idea in Second Life within any
>> reality? Or is perhaps too resource-intensive?
>>
>> If it is technically possible, what would be the required steps to get
>> it implemented?
>>
>> BASIC IDEA
>> 1) Each message sent from the server to the client is digitally signed.
>> 2) The client records all messages along with their signatures in a log.
>> 3) When a complaint is filed against the user, the client may send any
>> logs relevant to the incident back to the server.
>> 4) The server can now make an informed decision on the complaint.
>>
>> REVISED IDEA
>> Only important messages sent from the server to the client are
>> digitally signed and logged by the client.
>>
>> RE-REVISED IDEA
>> The server generates a checksum for each block of, say, 100 important
>> messages sent to the client.
>> Each checksum is digitally signed and logged by the client, along with
>> the corresponding messages.
>>
>>
>> Thanks in advance.
>>
>> ---
>> Regards,
>> Chosen Raymaker
>>
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>>     
>
>   


-- 
dr dirk husemann, pervasive computing, ibm zurich research lab
--- hud at zurich.ibm.com --- +41 44 724 8573 --- SL: dr scofield

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