[sldev] Starting with the Viewer
Alissa Sabre
alissa_sabre at yahoo.co.jp
Wed Nov 21 05:53:43 PST 2007
> 1.) I have Vista and VS2005SP2 on my Laptop (prefered computer so I
> can code on the couch :-)
> 2.) I have an XP workstation with VS2005 I can use too.
> 3.) My C++ skills are pretty strong - Im not too worried about
> compile/link problems (assuming someone has got it running on
> Vista/VS2005 )
> 4.) I know Linux pretty well - I could run a virtual version on one of
> the setups above.
>
> So, any pointers, links or "best practices" before I start?
You should start from:
http://wiki.secondlife.com/wiki/Get_source_and_compile
I don't think we have any best practice for open source viewer
development. However, the following is the preferred development
environments (in the order of preferences):
(1) Buy a Macintosh. Mac Pro is the best. (However, make sure to
install MacOS X 10.4, not 10.5)
(2) Buy a copy of Visual Studio 2003 for your Windows XP workstation.
Avoid Windows Vista.
(3) Wipe your Windows (or find some free disk partition) and install
Linux on your workstation natively. (You can't run SL viewer on
Linux under VM.)
(4) Buy a note PC with NVIDIA GeForce GO, if you prefer Windows
notebook.
Windows Vista + Intel Integrated chipset for note PCs + Visual Studio
2005 is almost the worst possible combination... :-(
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