[sldev] Re: Idea: Client side rotation, relative to object motion
Dale Mahalko
dmahalko at gmail.com
Mon Oct 1 09:30:49 PDT 2007
Whoops, I hit "Send" rather than "Save" in GMail. Time to clean the glasses. :-(
-Dale
On 10/1/07, Dale Mahalko <dmahalko at gmail.com> wrote:
> Lately I was trying to think of other ways LL could improve the detail
> and appearance of objects, while not increasing the network and
> simulator processing load.
>
> One area where the simulation is extremely hard to do properly is the
> realistic rotation of wheels. A script can set a speed of rotation for
> wheels, and it can read vehicle speed to set the rotation of the
> wheels, but unfortunately this is not a very precise process due to
> script lag and network lag.
>
> This rotation of objects could potentially be offloaded onto the
> client, where the precision of wheel rotation can closely match the
>
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