[sldev] Re: Sculpties and Alpha channel (people think they broke in
1.18.3 and are screaming!)
Dzonatas
dzonatas at dzonux.net
Mon Oct 1 13:33:46 PDT 2007
Most of it came from Sculpty Dev.
I was trying to figure it out. I suspect it was do to some confusion in
relayed messages caused a little hype about the blog message, thinking
that *any* sculpty with alpha would make the *entire* prim appear
invisible in-world. =/
I'm thinking some kind of toggle (for what to do with the alpha channel)
is still needed even after the confusion is cleared-up, but just not as
urgently as it was being reported.
Karl Stiefvater wrote:
> Dzonatas -
>
> nothing has changed w/r/t alphas and sculpties. where is the
> screaming occurring?
>
>
> K.
>
> On Oct 1, 2007, at 12:33 PM, Dzonatas wrote:
>
>> Hi,
>>
>> I see there is a lot of people screaming about the changes in the
>> alpha channel on the sculpties. They were never aware or missed the
>> point that the alpha channel was never designated to be used as alpha
>> mode on regular PNG of JPG type images.
>>
>> I suggest a quick fix to allow planned use of the alpha channel with
>> the mode they expect is to use recently added extra bits on prims.
>> It would mean a new UI button to toggle between different alpha modes.
>>
>> They main gotcha is that people will complain that they uploaded lots
>> of textures and that they'll have to spend more money to fix and
>> replace them. This extra toggle could prevent that mess with another
>> viewer update.
>>
>>
>>
>> --
>> Power to Change the Void
>
>
>
--
Power to Change the Void
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