[sldev] [META][AWG]log chat of AWG meeting Friday, Oct 5, 2007

Tao Takashi tao.takashi at googlemail.com
Sat Oct 6 14:53:12 PDT 2007


Hi!



2007/10/6, Argent Stonecutter <secret.argent at gmail.com>:
>
>
>
> Where do permissions live? They're a common property of all assets in
> the SL domain. They're not part of the asset, because different
> "copies" of the asset have different permissions. Or does the asset
> need to get split into a static part (eg, the actual texture) and a
> dynamic one (SL permissions)?



So why aren't they just copies? I think if you take caching too far it
gets very complicated. E.g. you probably cannot make sure anyway that every
cached instance of a copy gets invalidated or changed once you change the
original object. I was thinking more about really copying the object to the
region
domain once it gets rezzed. It might then have another URL on the region
domain
(part of the URL might be some sort of UUID or internal ID).

So if I give a notecard to somebody I wouldn't expect it to change if I
change
my original version. I would still do these things via a script or in some
"intelligent"
object.

What I thought was something like the scope a creator can define once they
give or
rez the object. This might define in which circles it can be used. Like
scope can be
"only that region", "all regions on this domain", "only trusted domains of
level X" etc.
Problem is of course once it hits the region domain in Joe's garage nothing
should
be trusted anymore. With having a scope we can nevertheless still allow
these regions
to connect, you just cannot rez every object on them because the agent
domain
might forbid it (surely one would need to think about all the possible
cases).

-- Tao







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