[sldev] Sculpties: Vacuum-Forming, Skittering, Zone Linking

Mark Burhop mark.burhop at gmail.com
Tue Oct 9 06:58:47 PDT 2007


>
> >
> > NURBS sounds like what you are talking about.  Rendering them in
> > realtime is potentially difficult.
>
> From what my friend tells me (Who's in school for Maya) NURBS can be
> tricky to deal with, just from a modeler's point of view.



So maybe you are talking Brep (boundary representation). The first step is a
bounded set of edges to create faces.  bounded faces create "bodies".   See
http://en.wikipedia.org/wiki/Boundary_representation

the the edge defintion sticks to "analytics" all you really pass is a
math equation descripting the edges. LOD is determined by the client. -
Burhop
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20071009/b4d12783/attachment.htm


More information about the SLDev mailing list