[sldev] OMG, my image was de-rezed!!!
Matthew Dowd
matthew.dowd at hotmail.co.uk
Tue Oct 9 23:54:33 PDT 2007
You can always do testing of textures (and sounds and animations for that matter), on the beta grid since L$ there are effectively free.
Once you have something that works, upload it to the main grid.
Matthew> Date: Wed, 10 Oct 2007 00:49:43 -0400> From: agrimes at speakeasy.net> To: sldev at lists.secondlife.com> Subject: [sldev] OMG, my image was de-rezed!!!> > After I wrote my last e-mail, I wandered around, when I got back my text> test prim had been de-rezed to 128x128 from 256x256> > !!!!!!! W H A T !!!!!!!> > My image that was posted at origonal size was de-rezed to 64x128, no> wonder it is illegable, it has half the pixels it needs...> > In the background is one of my ron-paul yard posters which looks crystal> clear...> > What gives? I pay L$10 to upload a 1.3kb file and your server decides it> can't handle 1.3kb and crops it down to half the resolution???> > WHAT THE ....!!!!!!> > Oh well, while I'm pissing away lindens, I'll make a 256x512 version... =\> > =P> > Looks like I tricked it into working.> > The big smiley face looks a bit blurry but that's what you get when you> put an 8x16 sub-texture on a 5x10 prim face. =P> > Suggested new policy: L$1/killobyte and the server keeps a lossless copy.> > -- > Buy Ron Paul's Money! =)> http://www.libertydollar.org/ld/ronpauldollar> Soundest investment on the planet!> _______________________________________________> Click here to unsubscribe or manage your list subscription:> /index.html
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