[sldev] Sculpties: Vacuum-Forming, Skittering, Zone Linking
Argent Stonecutter
secret.argent at gmail.com
Wed Oct 10 04:19:37 PDT 2007
On 09-Oct-2007, at 13:53, Dzonatas wrote:
> One way to increase loading time is to get rid of the graphic card
> bandwidth bottleneck, and go with RT models on the main CPU where
> memory can be dynamically accessed faster.
On the other hand, even fairly low power RT-specific hardware can
outperform much faster CPUs at raytracing. Raytracing is a problem
that is both extremely well adapted to hardware acceleration (much
more so than rasterization) and "embarrassingly parallelizable" -
meaning that it scales up supremely well.
Google for SaarCOR.
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