[sldev] [Question] TCP/UDP Sim connection

Argent Stonecutter secret.argent at gmail.com
Fri Oct 12 10:56:01 PDT 2007


On 12-Oct-2007, at 12:29, John Hurliman wrote:
> Argent Stonecutter wrote:
>> This is 2007. Byte order in network packets was an old solved  
>> problem in 1987. Why in the name of all that's holy isn't  
>> everything routinely sent in network byte order (using the  
>> standard hton*/ntoh* macros)?

> Second Life wasn't written in 2007.

Second life wasn't written in 1987, either, and even then not using  
network byte order for network packets would have been dodgy.



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