[sldev] Optimus Prim vs. Megatrim: "The Big Prim Problem"

Callum Lerwick seg at haxxed.com
Wed Oct 17 09:46:36 PDT 2007


On Wed, 2007-10-17 at 11:06 -0500, Argent Stonecutter wrote:
> On 17-Oct-2007, at 09:15, Dzonatas wrote:
> > What to do with the megaprims?
> 
> Keep them, let people create and rez new megaprims up to 256 meters,  
> don't make it a complex operation to do so, don't magically convert  
> prims into linksets, just ignore them in the physics engine.

Well, you can't completely ignore them in the physics engine.
Disallowing them from being set physical would be reasonable. Forcing
them phantom would dramatically reduce their utility. I use them to make
floors. Why use up 9+ precious prims for a floor when I can just use a
single megaprim? :)

Using invisiprims for collisions would defeat the whole point of using
megaprims for prim-scrimping...

You need to perform collision detection on megaprims. The fact that the
megaprim itself is not physical however should prevent the need to merge
"simulation islands" in the physics engine, which was previously cited
as a major performance concern.
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