[sldev] Optimus Prim vs. Megatrim: "The Big Prim Problem"

Anders Arnholm Anders at Arnholm.se
Thu Oct 18 01:23:37 PDT 2007


On Wed, Oct 17, 2007 at 05:35:23PM -0700, Lisa Carter wrote:

> Part of the problem with megaprims has to do with the amount of padding
> between sim boundaries. It's my understanding that there is a 10m overlap
> between sims, where the same collision data is replicated on both sims. This
> is part of the reason for the 10m limit.

The simple clean solutions ov that is sytart sytart with border cheans
when placing the prim. And using mega prims to day solves realk
problems my exeriende are that that are quicker and cleaner than the
same number of non mega prims. The user exerience is better, the hole
floor rez at the same time... Not spread now and then for a couple of
minutes.

/Balp

-- 
      o_   Anders Arnholm,               HiQ - Consultant
 o/  /\    anders at arnholm.nu             Phone  : +46-703-160969
/|_, \\    http://anders.arnholm.nu/     http://www.hiq.se
/
`
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