[sldev] AWG: Geometric Content Creation

Tateru Nino tateru.nino at gmail.com
Thu Oct 25 22:47:35 PDT 2007



Mark Burhop wrote:
>
>     I do believe that name, _Geometric Assets_, is a rational interest
>     for several groups I have run across. I also *think* it will work
>     well with some other ideas proposed more independently, but we'll
>     have to test the water a bit.
>
>     Do you mind if we start a wiki page on it as a conversation piece?
>
>     How about: http://wiki.secondlife.com/wiki/AWG_Geometric_Asset
>
>
> Yes, a wiki page would be good to keep a lot of the discussion so I'm
> good with that.
>
> I also wanted to bring the issue to SLDEV since we sometimes get a
> disconnect between people thinking longterm/abstractly/architecturally
> and those thinking shortterm/concretely/"just write the code for it".
>
> For the concrete people, "Collada"
> <http://en.wikipedia.org/wiki/COLLADA> anyone?
I think the major issue that immediately comes to mind with AMOs
(Arbitrary Mesh Objects for those of you keeping score at home) is
bandwidth. Prims are exceptionally lean on bandwidth. Mesh models tend
to be heavy.

-- 
Tateru Nino
http://dwellonit.blogspot.com/



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