[sldev] AWG - Scope (Future SL Architecture versus Multiworld Interoperability)

Mark Burhop mark.burhop at gmail.com
Fri Oct 26 09:12:28 PDT 2007


>
>
>
> A format for sending prim data over the wire may also differ depending on
> the application - for sending prims between sim servers and the client, and
> possibly even between sim servers within the same VW, you what something
> which is both descriptive enough but also efficient both in transfer time
> and rendering time. For transfering objects between virtual worlds, you
> probably want a format which is much richer in its expressive powers (i.e.
> so that it can express the types of objects which can be created in either
> world), but probably aren't so bothered about efficiency of transfer time
> (as there may be additional overhead parsing the object into the closest
> approximation to the original that the particular implementation can handle
> anyway).
>
>
>


Yes, this is a good point and something that has been touched upon as we try
to set up some type of Geometry VAG.  See the Wiki -
http://wiki.secondlife.com/wiki/Talk:Geometry_and_Physics_VAG.  Please feel
free to add to the conversation! :-)
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