[sldev] AWG - Scope (Future SL Architecture versus Multiworld
Interoperability)
Argent Stonecutter
secret.argent at gmail.com
Fri Oct 26 10:10:57 PDT 2007
On 26-Oct-2007, at 11:00, Matthew Dowd wrote:
> the current simulator code is basically monolithic, it assumes it
> is all running on the same physical machine. There are however a
> number of different processes/engines running within that simulator
> code. At a first pass of granularity, we have for instance a script
> engine, a physics engine and an engine controlling physical
> location of prims and avatars.
I think the latency would make this unworkable. What the physics
engine basically controls is the locations of the prims and
avatars... you could have a second system to back it up, but the
physics engine has to "own" it. Even moving the script-physics engine
communication over the net seems iffy.
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