[sldev] AWG - Scope (Future SL Architecture versus Multiworld Interoperability)

Argent Stonecutter secret.argent at gmail.com
Fri Oct 26 10:10:57 PDT 2007


On 26-Oct-2007, at 11:00, Matthew Dowd wrote:
> the current simulator code is basically monolithic, it assumes it  
> is all running on the same physical machine. There are however a  
> number of different processes/engines running within that simulator  
> code. At a first pass of granularity, we have for instance a script  
> engine, a physics engine and an engine controlling physical  
> location of prims and avatars.

I think the latency would make this unworkable. What the physics  
engine basically controls is the locations of the prims and  
avatars... you could have a second system to back it up, but the  
physics engine has to "own" it. Even moving the script-physics engine  
communication over the net seems iffy.



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