[sldev] AWG - Scope (Future SL Architecture versus Multiworld
Interoperability)
Argent Stonecutter
secret.argent at gmail.com
Fri Oct 26 12:14:32 PDT 2007
On 26-Oct-2007, at 12:49, Matthew Dowd wrote:
> Yes - there are issues around this. Latency is one, although this
> may not be a so much an issue if the components are on machines
> within the same physical LAN.
I strongly believe that even adding the system call latency for
communicating between separate processes on the same server would be
an issue for *any* communication in the critical path of the physics
engine.
> The particular partitioning may not be appropriate - another way
> might be that the ground area controlled by a sim varies with the
> load - a quiet 65536sqm region may be looked after by 1 simulator
> but as it gets busier it may end up being controlled by 4
> simulators each looking after a 16384sqm quadrant etc. (this of
> course assumes much smoother transfer between sims and better
> intercommunication between sim at the boundaries) etc.
Variable sized simulators is something that would be extremely
useful. You could go the other way, too, and get more efficient
Openspaces.
More information about the SLDev
mailing list