[sldev] AWG: Geometric Content Creation
Mark Burhop
mark.burhop at gmail.com
Mon Oct 29 07:54:46 PDT 2007
On 10/29/07, Tao Takashi <tao.takashi at googlemail.com> wrote:
>
> 2007/10/29, Erik Hill <zortiger at gmail.com>:
> >
> > I think it would be wise to do some graphics upgrading, but the way i
> > see it, no matter what is done its going to be outdated about the time its
> > completed.
>
>
>
> I'd think that instead of thinking about all possible graphics standards
> it would make sense to simply add some field in the protocol describing the
> graphics/object model used eventually with a version number. Then some
> general blob of data can follow which needs to be interpreted by the
> individual model engine.
>
>
In principle, I agree. However, I don't think you can just open the flood
gates to all formats as bandwidth is an issue. Unlike the web where an HTML
page might reference an AVI or PDF file but you don't actually have to load
it, a 3D scene is more complicated.
For example, what do you do if you go to a location with a hugely
complicated automobile engine in some special format? I can think of some
engineering use cases where this would be great and some casual use cases
where, depending on the implementation, this might be terrible (i.e.
sluggish viewer response, missing data, regions which support only certain
formats. etc.).
I'm not saying not to do this, just that I think this is a place for the
architects to really earn their money (or "kudos" for those not paid :-)
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