[sldev] AWG: Geometric Content Creation
Tao Takashi
tao.takashi at googlemail.com
Mon Oct 29 03:04:22 PDT 2007
2007/10/29, Erik Hill <zortiger at gmail.com>:
>
> I think it would be wise to do some graphics upgrading, but the way i see
> it, no matter what is done its going to be outdated about the time its
> completed.
I'd think that instead of thinking about all possible graphics standards it
would make sense to simply add some field in the protocol describing the
graphics/object model used eventually with a version number. Then some
general blob of data can follow which needs to be interpreted by the
individual model engine.
The same might be true for defining regions (square sims or maybe a sphere
or maybe a solar system defined however you like) and for avatars (a mesh
with textures and attachments or something else?)
In the SLGAWG we might then concentrate on the models used in SL right now
which probably won't be changed that soon anyway.
-- Tao
--
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