[sldev] Maya PLE (Was: Physics Modularity)

Lawson English lenglish5 at cox.net
Mon Oct 29 13:40:25 PDT 2007


Argent Stonecutter wrote:
>
> On 29-Oct-2007, at 07:41, Barney Boomslang wrote:
>> Oh, or hey, how about this innovative idea: lets just provide links to
>> Wings3D and Blender, who allready have sculpty plugins, too, and are
>> multi-platform, too, and so people can do sculpties for free? ;)
>
> I've used Wings3d and I've tried to use Blender.
>
> Blender's user interface was, near as I can tell, designed by someone 
> who actively hated the people who were going to use the program and 
> wanted to cause them pain and suffering. It makes the early versions 
> of the Gimp look like a miracle of user interface design by comparison.
>
> I'm not kidding about the pain, either. It made my RSI flare up.
>
> Wings3d is much easier to use, but it's missing some really 
> fundamental functionality. I've done about half my sculpty working in 
> it, and the rest I've done by writing programs to generate sculpt maps 
> directly, because it was easier to write a couple hundred lines of 
> code than fake a "bend" operation in Wings.
>
> I don't care about Maya, specifically, there are plenty of 
> professional 3d programs that would work as well. I was responding to 
> a previous message that mentioned that there had been a free subset of 
> Maya released for another game, and so they might be interested in 
> doing a similar deal for another game.

A spcial version of the PLE tht allows one to create a 64x64 bit BMP 
would probaby be easily doable if the wanted to do it.

Barring that, a text-based OBJ exporter for PLE that onl works with 
32x32 nurbs objects would be far easier to do. Might even get Cel Edman 
to create an importer for it for sculptypaint.


Lawson



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