[sldev] NSV Support

Ernie Kabowski boz3d at inbox.com
Tue Sep 4 04:46:31 PDT 2007


> gstreamer is available on windows as well.... I'd think getting rid of
> the quicktime reliance would be a good direction to go.

>> If gstreamer can seamlessly wrap itself around DirectShow/Windows Media
>> on Win32, and Quicktime on OSX, this just might be wonderful.

>> The problem is, media codecs are a patent licensing minefield. By using
>> Quicktime and/or DirectShow, you push the responsibility and liability
>> for proper licensing onto Microsoft and Apple, who have already taken
>> care of it, and conveniently placed codecs for MP3 and MPEG4 and whatnot
>> on everyone's systems for you.

The Apple media playback API has little to no streaming capabilitys in it's
own format. Plugins are cool if you want to constantly remind people to
install them, and provide support and documentation for all. Most players are
NT users or Desktop Linux system users.

If I'm not mistaken all the viewers use FMOD for sound, so that covers a lot
of audio codecs, and the module is very dynamic with codecs. I worked with it
years back, and implement OGG, Shoutcast, and Icecast for a 3D game using it's
sensor functions and buffering. I was impressed with it.

I can't think of anything else to do with the source outside of fixing there
physics and rendering algorithms. I barely got threw threw 10 hours of Calc
II though so I'll not touch those. NSV just seemed cool cause you didn't have
the 2+ minute waiting period for a 11MB video to load on a 1.5Mbps downstream.

I also researched it's license. It's a GNU friendly license. The content 
Infringement Policy's are the responsibility of the owner of the streamserver.

PS: What's with the Pokemon style retort with a hint of profanity?

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