[sldev] [VIEWER] Dead code removal

Lawson English lenglish5 at cox.net
Tue Sep 4 10:35:41 PDT 2007


Bryan O'Sullivan wrote:
> Dirk Moerenhout wrote:
>> True but I'm mostly referring to parts of newview and I hope it is at
>> least so that this is never used by the server code.
>
> It's best to keep the dead code removal in a patch of its own.  That 
> makes it easier for us to review patches.
>
>> It might even be
>> a good question: What do we really share with the server code? I guess
>> we probably share llcommon but what other parts are dangerous too?
>
> You can see the exact lists of libraries that the viewer and server 
> depend on in the SConstruct file that ships with the source.
>
> A lot of the libraries are shared.  The easiest rule of thumb is to 
> assume that any ll* directory that isn't related to drawing windows or 
> other bits of UI is likely to be shared with the server code.

I'm confused... The client build ships with server-only  libraries included?




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