[sldev] Exciting reuter's post about OpenSim - project to create
open source version of SL Servers
Tim Shephard
tshephard at gmail.com
Fri Sep 7 19:22:20 PDT 2007
Well, if OpenSim moves to a model where all inventory is open, like
images on a web page, but not transferable (enforced by DMCA), then
this whole concept of central inventory servers becomes irrelevant.
Inventory can be free .. in order to get it, you need to visit Coke
Island or IBMLand or
whatever.
People will write plugins for the client and server, but everything
else, like images, will be basically free. And maybe we'll have some
bytecode that will phone home to check if it is registered, but this
concept of a centrally managed inventory server? I think it was an
error in judgement..
On 9/7/07, Laurent Laborde <kerdezixe at gmail.com> wrote:
> On 9/8/07, Tim Shephard <tshephard at gmail.com> wrote:
> > http://secondlife.reuters.com/stories/2007/09/06/rival-grids-threaten-lindens-monopoly-on-sl-technology/
> >
> > For those who are looking for something to test their Clients against,
> > this might be the way to go.
>
> I don't like how this article is written, biased.
> The main problem about secondlife is scalability.
>
> In fact, SecondLife official servers and OpenSim have exactly the same problems.
>
> Linden Lab have some troubles with the huge central asset servers.
> I copy/paste opensim : "While there's no centralized inventory server,
> meaning that an avatar on DeepGrid can't take objects from one region
> into another, users can cross region boundaries seamlessly,
> experiencing no disruption as their client connects to servers on
> opposite sides of the world."
>
> Understand : "We don't have any problem with this features, because
> it's not implemented".
>
> If i remember correctly, the sim crossing problem appeared when the
> grid started to grow very quickly.
>
> "About 300 servers have installed Frisby's open source Second Life
> server code, called OpenSim." ""Second Life is a game of Russian
> Roulette with the login server." ...
> My fact : "DeepGrid is a game of Russian Roulette to find a running server".
>
> I'm not against OpenSim nor LindenLab servers, i like both, they are
> just not playing on the same playground... they are just ... not ...
> competitors. E.g : OpenSim could be very nice for intranet or small
> scale grid.
>
> If you read the reuter's article without I.T knowledge you just read :
> "OpenSim did better in 2 months than Linden Lab in many year". And i
> just can't accept that, it's just wrong.
>
> I worked as syadmin on heavy load clusters. Not the kind of HPC
> supercluster with very well defined workload, but the kind of cluster
> to handle angry mob with never-ending feature adding and fixing.
>
> And i don't blame LL for their problem, as i don't blame coders when
> they say "I assumed that the world's fastest hardware will be fast
> enough to handle this very simple data logging. So, yes, our 10
> millions users cluster is down because of a race condition in this
> standard logging library"... See what i mean ?
>
> --
> kerunix Flan
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