[sldev] Re: [META] Exciting reuter's post about OpenSim
Adam Frisby
adam at gwala.net
Sat Sep 8 06:31:19 PDT 2007
Heh - first half of that article is a tad sensationalist - opensim wont
be competing with LL for a _long_ while (the two months came from a
unrelated question about using OpenSim for teaching) - grid design isnt
really on any of the opensim dev's radar - it's an insanely complex
topic that leads only to madness.
Adam
Argent Stonecutter wrote:
> From: "Tim Shephard" <tshephard at gmail.com>
>
>> Well, if OpenSim moves to a model where all inventory is open, like
>> images on a web page, but not transferable (enforced by DMCA), then
>> this whole concept of central inventory servers becomes irrelevant.
>
>
> They don't even have the ability to keep inventory across sims on the
> same server!
>
> Not to mention that inventory includes your whole avatar. Without
> permanent inventory, every time you log on you're Ruth again, and your
> inventory is *at most* whatever someone using the same account name
> happened to have the last time they were in that sim. If someone sets
> up a grid (and if they're IBM or Coke they'll have to) they'll need an
> inventory server for that grid.
>
> Whether your inventory is stored on your computer by your client, or a
> central inventory server, or CAP links back to the sim you acquired the
> content in, you have to be able to retain inventory across sims within
> a given grid. Otherwise this isn't like the web, it's like the bulletin
> board systems of the '70s and '80s. The ability to see the same content
> from anywhere no matter where you started is what MAKES the web the web
> instead of a bunch of disconnected servers.
>
> And it's what makes the grid the grid.
>
> A grid without inventory, no matter who's running it, isn't a grid at
> all. It's like a thin client when the network's down.
>
> They'll get an inventory mechanism of some kind working. They'll have to.
>
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