[sldev] Re: [META] Exciting reuter's post about OpenSim
Argent Stonecutter
secret.argent at gmail.com
Sat Sep 8 03:19:28 PDT 2007
From: "Tim Shephard" <tshephard at gmail.com>
> Well, if OpenSim moves to a model where all inventory is open, like
> images on a web page, but not transferable (enforced by DMCA), then
> this whole concept of central inventory servers becomes irrelevant.
They don't even have the ability to keep inventory across sims on the
same server!
Not to mention that inventory includes your whole avatar. Without
permanent inventory, every time you log on you're Ruth again, and
your inventory is *at most* whatever someone using the same account
name happened to have the last time they were in that sim. If someone
sets up a grid (and if they're IBM or Coke they'll have to) they'll
need an inventory server for that grid.
Whether your inventory is stored on your computer by your client, or
a central inventory server, or CAP links back to the sim you acquired
the content in, you have to be able to retain inventory across sims
within a given grid. Otherwise this isn't like the web, it's like the
bulletin board systems of the '70s and '80s. The ability to see the
same content from anywhere no matter where you started is what MAKES
the web the web instead of a bunch of disconnected servers.
And it's what makes the grid the grid.
A grid without inventory, no matter who's running it, isn't a grid at
all. It's like a thin client when the network's down.
They'll get an inventory mechanism of some kind working. They'll have
to.
More information about the SLDev
mailing list