[VWR]Re: [sldev] Plugins Architecture

Lawson English lenglish5 at cox.net
Sat Sep 8 15:44:00 PDT 2007


John Hurliman wrote:
> Lawson English wrote:
>> Dzonatas wrote:
>>> The closest we have to this is the binary plug-ins as posted about 
>>> earlier on this list.
>>>
>>> A more dynamic model may have finally been agreed upon based on 
>>> python and mono extensions. Python is already available, as in under 
>>> approved licenses and a ready module, to add into the viewer. It 
>>> just needs hooks to make it active.
>> Many people prefer Lua to python for simple scripting purposes. The 
>> WoW GUI uses it for scripting, for instance.
>>
>> I know of at least 3 people who are implementing their own client 
>> builds that use Lua. Not sure how many have started working on a 
>> client that uses Python.
>
> Anything that supports embedding Mono will be able to run IronPython 
> code.
I know that mono support is the long-term plan for scripting. However, 
mono isn't available on the sims yet, letalone in the client. Some 
people are working on scripting solutions today, rather than 6-18 months 
from now.


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