[VWR]Re: [sldev] Plugins Architecture

John Hurliman jhurliman at wsu.edu
Sat Sep 8 15:49:48 PDT 2007


Lawson English wrote:
> John Hurliman wrote:
>> Lawson English wrote:
>>> Dzonatas wrote:
>>>> The closest we have to this is the binary plug-ins as posted about 
>>>> earlier on this list.
>>>>
>>>> A more dynamic model may have finally been agreed upon based on 
>>>> python and mono extensions. Python is already available, as in 
>>>> under approved licenses and a ready module, to add into the viewer. 
>>>> It just needs hooks to make it active.
>>> Many people prefer Lua to python for simple scripting purposes. The 
>>> WoW GUI uses it for scripting, for instance.
>>>
>>> I know of at least 3 people who are implementing their own client 
>>> builds that use Lua. Not sure how many have started working on a 
>>> client that uses Python.
>>
>> Anything that supports embedding Mono will be able to run IronPython 
>> code.
> I know that mono support is the long-term plan for scripting. However, 
> mono isn't available on the sims yet, letalone in the client. Some 
> people are working on scripting solutions today, rather than 6-18 
> months from now.
> _______________________________________________ 

No one has ever said that Mono support is the long term plan for client 
scripting. If you have a source for that please post it because this is 
the first time I've heard that. Mono support on the simulators has 
nothing at all to do with support in the client, and "some people" are 
working on client scripting solutions based on Mono today.

John Hurliman


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