[sldev] Re: [META] Exciting reuter's post about OpenSim

Adam Frisby adam at gwala.net
Sat Sep 8 15:49:47 PDT 2007


Just a note -- there are opensim mailing lists which are probably a more 
suitable venue for this discussion than the LL SL-DEV mailing list (as I 
think this is supposed to be viewer-only really).

opensim-dev >> https://lists.berlios.de/mailman/listinfo/opensim-dev

Adam

John Hurliman wrote:

> Argent Stonecutter wrote:
> 
>>
>>> Not true at all, there are many different ways you could implement a
>>> distributed grid architecture that involved storing inventory on the
>>> client.
>>
>>
>> Well, "... storing inventory in a distributed manner...". It has to be 
>> stored *somewhere*, and it needs to be stored somewhere that doesn't 
>> depend on some random laptop (that you haven't yet realized is sitting 
>> at the bottom of your swimming pool, because your wifi is down as 
>> well) being online.
> 
> 
> You don't need a special concept of an "inventory" to have a grid. For 
> appearance, clients are already telling new simulators all 218 of their 
> appearance parameters when they enter and giving them the location of 
> your baked outfit textures. Having simulators temporarily host your 
> baked textures (and implementing some mirorring in case on simulator 
> drops offline, and requesting the client to rebake in a worst case 
> scenario) would solve the appearance problem. As far as inventory goes, 
> just make it files on your hard drive. When I sit down in an Internet 
> cafe and fire up a browser I don't have an inventory on hand*, but I'm 
> still able to use the web.
> 
> "... storing inventory in a distributed manner..." sounds like a nice 
> idea, but it is not essential to building a metaverse. It could be 
> offered as a third party service instead of built in to the grid code.
> 
> * Actually a lot of sites like Google homepage keep persistent settings 
> for me, which is the equivalent of keeping some inventory on a single 
> simulator.
> 
> John Hurliman
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