[sldev] Re: [META] Exciting reuter's post about OpenSim

John Hurliman jhurliman at wsu.edu
Sat Sep 8 16:12:09 PDT 2007


I never got the memo that it was a viewer-only mailing list, and it 
seems like an appropriate discussion to have leading up to the meeting 
on Thursday.

John

Adam Frisby wrote:
> Just a note -- there are opensim mailing lists which are probably a 
> more suitable venue for this discussion than the LL SL-DEV mailing 
> list (as I think this is supposed to be viewer-only really).
>
> opensim-dev >> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
> Adam
>
> John Hurliman wrote:
>
>> Argent Stonecutter wrote:
>>
>>>
>>>> Not true at all, there are many different ways you could implement a
>>>> distributed grid architecture that involved storing inventory on the
>>>> client.
>>>
>>>
>>> Well, "... storing inventory in a distributed manner...". It has to 
>>> be stored *somewhere*, and it needs to be stored somewhere that 
>>> doesn't depend on some random laptop (that you haven't yet realized 
>>> is sitting at the bottom of your swimming pool, because your wifi is 
>>> down as well) being online.
>>
>>
>> You don't need a special concept of an "inventory" to have a grid. 
>> For appearance, clients are already telling new simulators all 218 of 
>> their appearance parameters when they enter and giving them the 
>> location of your baked outfit textures. Having simulators temporarily 
>> host your baked textures (and implementing some mirorring in case on 
>> simulator drops offline, and requesting the client to rebake in a 
>> worst case scenario) would solve the appearance problem. As far as 
>> inventory goes, just make it files on your hard drive. When I sit 
>> down in an Internet cafe and fire up a browser I don't have an 
>> inventory on hand*, but I'm still able to use the web.
>>
>> "... storing inventory in a distributed manner..." sounds like a nice 
>> idea, but it is not essential to building a metaverse. It could be 
>> offered as a third party service instead of built in to the grid code.
>>
>> * Actually a lot of sites like Google homepage keep persistent 
>> settings for me, which is the equivalent of keeping some inventory on 
>> a single simulator.
>>
>> John Hurliman
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>



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