[sldev] Re: [META] Exciting reuter's post about OpenSim

Laurent Laborde kerdezixe at gmail.com
Sat Sep 8 17:53:05 PDT 2007


On 9/9/07, John Hurliman <jhurliman at wsu.edu> wrote:
>
> "... storing inventory in a distributed manner..." sounds like a nice
> idea, but it is not essential to building a metaverse. It could be
> offered as a third party service instead of built in to the grid code.
>
> * Actually a lot of sites like Google homepage keep persistent settings
> for me, which is the equivalent of keeping some inventory on a single
> simulator.

The secondlife client is a thin client.
For me, a simulator server is a thin server.

Both shouldn't hold any critical data (such as content).
This solution come with problems, but it's the best approach, imho.
You also save a lot of money using the "thin server" approach. (no ECC
memory, no raid, no redondent power, cheap maintenance, ...)
And with the future of multi-multi-multi-core cpu, it will be event
better. (1 memory, 1 network card, a lot of core with 1 sim per core).
IBM and Sun have the same approach about hardware for virtual world.

-- 
kerunix Flan


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