[sldev] [VIEWER] SVG on a prim, a HUD, and in the viewer itself as a new GUI...

Jason Giglio gigstaggart at gmail.com
Sat Sep 8 20:26:57 PDT 2007


Callum Lerwick wrote:
> On Sat, 2007-09-08 at 16:24 -0700, Lawson English wrote:
>> I know that everyone wants HTML on a prim, but it seems to me that SVG 
>> on a prim, as a vector graphcis format, not a webpage format, would be 
>> ideal as a texture for SL.
> 
> This would take about 5 minutes of coding, using librsvg.
> 
> Seriously.
> 
> (Not counting the fact we can't mod the grid. How much checking do the
> asset servers do on uploads, anyway...)

Yes, this is something I've been pimping for a long time.  It's one of 
the main reason I'm pushing for some kind of extensible data from the 
servers, so the open source community can go ahead and just write SVG on 
a prim and send it to LL as a complete package.

A 3D metaverse is fine, but INFORMATION is largely still 2D.  Some kind 
of dynamic vector texturing on a prim to allow for 2D information and 
algorithmic graphical presentation would be a huge boon, and really push 
SL to the next level.

We can't be bigger than the web if all we have a pretty raster 
statically textured prims to look at!

-Jason


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