[sldev] [VIEWER] SVG on a prim, a HUD, and in the viewer
itself as a new GUI...
Callum Lerwick
seg at haxxed.com
Sat Sep 8 19:23:41 PDT 2007
On Sat, 2007-09-08 at 16:24 -0700, Lawson English wrote:
> I know that everyone wants HTML on a prim, but it seems to me that SVG
> on a prim, as a vector graphcis format, not a webpage format, would be
> ideal as a texture for SL.
This would take about 5 minutes of coding, using librsvg.
Seriously.
(Not counting the fact we can't mod the grid. How much checking do the
asset servers do on uploads, anyway...)
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