[sldev] [VIEWER] SVG on a prim, a HUD, and in the viewer itself as a new GUI...

Callum Lerwick seg at haxxed.com
Sat Sep 8 19:23:41 PDT 2007


On Sat, 2007-09-08 at 16:24 -0700, Lawson English wrote:
> I know that everyone wants HTML on a prim, but it seems to me that SVG 
> on a prim, as a vector graphcis format, not a webpage format, would be 
> ideal as a texture for SL.

This would take about 5 minutes of coding, using librsvg.

Seriously.

(Not counting the fact we can't mod the grid. How much checking do the
asset servers do on uploads, anyway...)
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part
Url : http://lists.secondlife.com/pipermail/sldev/attachments/20070908/24be7a17/attachment.pgp


More information about the SLDev mailing list