[sldev] [VIEWER] OpenGL clipping in the GUI

Lawson English lenglish5 at cox.net
Mon Sep 10 00:40:49 PDT 2007


Callum Lerwick wrote:
> On Sun, 2007-09-09 at 21:42 -0700, Lawson English wrote:
>   
>> I don't see that using Cairo gains anything over raw OpenGL calls at 
>> this point.
>>     
>
> The idea would be that this would make it easy to render NOT using
> OpenGL. And flip back and forth between the two, like say when going
> fullscreen.
>
> For a start, I'd really like the giant map window to NOT cover up the 3D
> view, and be an independent window. Rendering it with Cairo would make
> it easy to render without OpenGL.
>
> But given that desktop-wide OpenGL based rendering seems to be the
> future, maybe we don't need to bother. Just open up another OpenGL
> window.
>   
Are things that different between Macs and PC's? The Map window on the 
Mac is resizeable and moveable. Isn't it that way on the PC?


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