[sldev] [META] Steam Hardware survey
Corax
corax at ravenscall.net
Mon Sep 10 08:05:18 PDT 2007
Laurent Laborde wrote:
> My config for SL :
> - Q6600 Quadcore, 2.4Ghz overclocked at 3Ghz
> - 2GB RAM @1333Mhz
> - one 8800GTX 768MB overclocked at GTX Ultra speed
> - Windows Vista 32 bits, latest gfx drivers
> - 20" 4:3 screen @ 1400x1050
>
> Tweaked NVidia driver (using nHancer) for SecondLife, all forced in
> the driver because SL doesn't support natively some of thoses features
> :
> 16x CSAA (8 color + 16 cv samples)
> 16x Anisitropic Filtering
> High Quality texture filtering
> -3.00 Forced negative LOD BIAS
> Forced DXT3 (im not sure it have any effect here)
>
> It could be nice to have the possibility to support natively thoses
> features in SL instead of playing with the driver registry. Maybe in
> the debug setting ?
> I can't play without AntiAliasing anymore, honnest, it's SO nicer :D
>
> I play at 1400x1050 Windowed, 0.875 UI Size, 128 to 196m draw distance.
> Average FPS 30~60. Up to ~150FPS.
> All details maximum (object, terrain, avatar, etc ...)
>
And now for the opposite perspective...
PIII 866
512M pc133 sdram
Geforce2 64M, AGP 2x
Linux LFS 6.1.1 compiled with PIII optimizations
17" CRT @ 1024x768, 32bpp
Standard Linux Nvidia "legacy" driver
I run SL windowed and maximized, 64-128 draw distance depending on location.
Frame rate varies from about 30 max (no objects in view) down to about
0.4 with average running around 5. All details medium. The more
objects there are within my draw distance, the slower my frame rate.
Some locations are pretty much unusable due to low frame rates (<1) and
ping times of up to 10 seconds.
One thing about my system, I notice even the slightest improvement made!
Corax
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