[sldev] Re: [META] OpenGL clipping in the GUI
Argent Stonecutter
secret.argent at gmail.com
Mon Sep 10 08:42:05 PDT 2007
From: Lawson English <lenglish5 at cox.net>
> I don't see that using Cairo gains anything over raw OpenGL calls at
> this point. Pango would be another issue, but last I read it wasn't
> mature on Macs, which is silly, given that Apple was a major
> investor in
> Adobe, launched the DTP industry, etc., so a cross-platform
> text-handling system that cant work on Macs is a joke in my eyes.
Adobe has kicked Apple in the privates on more than one occasion.
They almost killed Rhapsody two ways, and dragged their heels on the
Intel port of Photoshop despite having gotten a clear message from
Apple that the classic Mac OS API was headed for the dumpster back in
1997. So don't expect more than minimal Mac support from Adobe on
*anything*.
[note tag change]
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