[sldev] Re: [VIEWER] SVG on a prim

SL - Farallon Greyskin sl at phoca.com
Mon Sep 10 10:18:20 PDT 2007


Can't the prim just contain a note card of a special naming scheme and 
automatically read/apply it?

Then absolutely NO sim/asset server intervention is required.

Farallon

----- Original Message ----- 
From: "Argent Stonecutter" <secret.argent at gmail.com>
To: <sldev at lists.secondlife.com>
Sent: Sunday, September 09, 2007 11:13 AM
Subject: [sldev] Re: [VIEWER] SVG on a prim


> From: "Harold Brown" <labrat.hb at gmail.com>
>> John was talking about implementing something now... without  dealing 
>> with
>> having server side changes made by LL's to support it.
>
>> What you're discussing will need commitment by LL's to implement.
>
> The client can read a notecard. SVG is text and can be put in a  notecard 
> without any special handling... 'uploading' SVG would just  be a shortcut 
> for creating a new text notecard (something that would  be useful anyway). 
> A special UUID can be designated as "this UUID  means look for a notecard 
> called 'face$facenum.svg' in the prim".  Another can be "this UUID means 
> look at the description on this prim  and interpret it as SVG". References 
> in the SVG would be to notecards  in the same prim. You don't need to play 
> silly games with asset  uploads to make this work.
>
> The trickiest thing I could see being reasonable to do might be to  have 
> the UUID on the face being the UUID of a notecard or prim, if  the sim 
> will let you get away with that. And even that seems a bit  dodgy to me.
>
> Anyway, I would rather have something based on interfaces like this  that 
> almost certainly won't break than ones that can.
>
> PS: I agree with Alissa. I would rather not see HTML on a prim except  as 
> something like a new parcel media texture type. HTML is too  expensive to 
> render.
>
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