[sldev] Re: [VIEWER] SVG on a prim
SL - Farallon Greyskin
sl at phoca.com
Mon Sep 10 10:18:20 PDT 2007
Can't the prim just contain a note card of a special naming scheme and
automatically read/apply it?
Then absolutely NO sim/asset server intervention is required.
Farallon
----- Original Message -----
From: "Argent Stonecutter" <secret.argent at gmail.com>
To: <sldev at lists.secondlife.com>
Sent: Sunday, September 09, 2007 11:13 AM
Subject: [sldev] Re: [VIEWER] SVG on a prim
> From: "Harold Brown" <labrat.hb at gmail.com>
>> John was talking about implementing something now... without dealing
>> with
>> having server side changes made by LL's to support it.
>
>> What you're discussing will need commitment by LL's to implement.
>
> The client can read a notecard. SVG is text and can be put in a notecard
> without any special handling... 'uploading' SVG would just be a shortcut
> for creating a new text notecard (something that would be useful anyway).
> A special UUID can be designated as "this UUID means look for a notecard
> called 'face$facenum.svg' in the prim". Another can be "this UUID means
> look at the description on this prim and interpret it as SVG". References
> in the SVG would be to notecards in the same prim. You don't need to play
> silly games with asset uploads to make this work.
>
> The trickiest thing I could see being reasonable to do might be to have
> the UUID on the face being the UUID of a notecard or prim, if the sim
> will let you get away with that. And even that seems a bit dodgy to me.
>
> Anyway, I would rather have something based on interfaces like this that
> almost certainly won't break than ones that can.
>
> PS: I agree with Alissa. I would rather not see HTML on a prim except as
> something like a new parcel media texture type. HTML is too expensive to
> render.
>
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