[sldev] Where to Start?
Nicholaz Beresford
nicholaz at blueflash.cc
Wed Sep 12 06:20:59 PDT 2007
https://wiki.secondlife.com/wiki/Open_Source_Portal
(left side, "Learn"). I have not see much more besides
that (doesn't mean that it does not exist).
Personally I learned most hands on, the main_loop() in
viewer.cpp is a good starting point or just looking
at the names of the .cpp files.
Nick
ashea at ups.com wrote:
> Is there a good description on what parts of SL are handled on the
> server and what parts are done on the client? Are there any architecture
> diagrams? Or flowcharts?
>
> -----Original Message-----
> From: Nicholaz Beresford [mailto:nicholaz at blueflash.cc]
> Sent: Tuesday, September 11, 2007 6:17 PM
> To: Shea Anthony (seq1ajs)
> Cc: SLDev at lists.secondlife.com
> Subject: Re: [sldev] Where to Start?
>
>
> Starting with source code for the viewer I'd recommend
> 1.18.3.2
>
> It's not the latest official stable, but does fairly well and if you are
> doing something based on that it won't be broken by version changes.
>
> Start here: http://wiki.secondlife.com/wiki/Get_source_and_compile
> and then use 1.18.2.0 or 1.18.3.2 for the source/library and artwork
> packages and you're going.
>
>
> Nick
>
>
>
> Second Life from the inside out:
> http://nicholaz-beresford.blogspot.com/
>
>
> ashea at ups.com wrote:
>> Hi All, I want to start looking at the source code and I am slightly
>> confused as to which to download. What is the current stable release?
>> And does anyone have any suggestions for a newbie?
>>
>> Thanks,
>> Anthony
>>
>>
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