[sldev] [ARCH] Render unto Caesar the things that are Caesar's

Mike Monkowski monkowsk at watson.ibm.com
Tue Sep 18 14:04:48 PDT 2007


Jason Giglio wrote:
> Mike Monkowski wrote:
>  > If you know the reasons, it would be good to list them, because I think
>  > this is one of the limitations that should be eliminated.
> 
> Sure.  Scene polygon count, script load, physics load, and network load.

For the scene polygon count, I assume you mean the added polygons for 
the avatars.  This could be handled with lower LOD for more distant avatars.

Script load and physics load (except for collision detection) shouldn't 
depend on the number of avatars, just the number of objects.

By network load do you mean sim-to-sim or viewer-to-sim?  If the latter, 
then it would mean in the new architecture we shouldn't have 
communication directly with the Region Hosts if we want to allow more 
avatars per sim.  Yes?

Mike


More information about the SLDev mailing list