[sldev] Re: [ARCH] Render unto Caesar...
Argent Stonecutter
secret.argent at gmail.com
Tue Sep 18 16:22:46 PDT 2007
From: Mike Monkowski <monkowsk at watson.ibm.com>
>> Agents wear a load of scripts, usually much more than there are
>> scripts
>> in fixed objects in a sim. I've seen agents taking up 5+ms of
>> script time.
>
> That's a good reason for having Avatar Hosts. I understand though
> that
> performance is expected to improve dramatically when scripting goes to
> Mono. Don't know when that's planned though.
How would "avatar hosts" reduce the load of scripts running in the sim?
It doesn't MATTER where the scripts are stored, they still need to
execute in the sim's context.
More information about the SLDev
mailing list