[sldev] The "Fix SL challenge"

Harold Brown labrat.hb at gmail.com
Fri Sep 21 15:56:53 PDT 2007


And what if the reason the truck doesn't make it from one end to the other
is because the truck is just scripted in a fucked up way?

Problems with a vehicle does not indicate a problem with SL other then with
that particular vehicle implementation.

So yes I'm sure someone could fix SL so that those "Fix SL" trucks run like
butter on a hot griddle from one side of the SL Grid to the other....  but
what is that fix going to do to every other vehicle in SL?

Yes SL has issues.. and they are being addressed.  But just like the story
of the blind men asked to describe an elephant... not everyone sees the same
issues with SL.  My wife crashes 5-12 times a day... I may crash once...
Friends complain about rez issues... I TP someplace and everything rezzes
quickly...

SL does work well "within its limitations"  but it is also not constrained
by those limitations other then falling over when they are exceeded.


On 9/21/07, Alan Grimes <agrimes at speakeasy.net> wrote:
>
> About Twenty years ago there was a game that I used to play on my 286-10
> called "Stunt Driver" it let you build your own race tracks by dropping
> tiles onto a grid and then gave you a full 3D vector graphics simulation
> that actually worked quite well within its limitations.
>
> A few days ago I came across this obnoxious truck with a large 'FIX SL'.
> Banner on it. I came across a road today so I pulled it out and tried to
> drive it. It was barely controllable. So Here's the challenge, get
> yourself a Fix SL truck, put it on the road at one end of one of the
> larger continents and drive it to the other end of the road. That's all.
> Just drive the thing across the sim. If you get that to work well
> enough, then there wouldn't be any reason for these trucks.
>
>
>
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