[sldev] Re: [ARCH] Render unto Caesar the things that are Caesar's

dirk husemann hud at zurich.ibm.com
Mon Sep 24 05:27:49 PDT 2007


Argent Stonecutter wrote:
> On 24-Sep-2007, at 06:27, dirk husemann wrote:
>> the question is: do we want to keep it that way or do we want to open up
>> the possibility of taking the actual shape into account when calculating
>> collisions? the later doesn't prevent us from having a region server
>> that just uses the center point of the avatar...
>
> That would be great, but it would require lots more changes than that:
>
> * It would require having the server run animations and keep its view
> of the animation in sync with the client.
> * It would require the server handle the avatar's facing, and
> synchronize that.
>
> This would massively increase the amount of real-time network traffic
> between the server and the client, and make the effect of packet loss
> and network latency far worse.
>
> Hell... I'd be satisfied, for now, just having the avatar's bounding
> box reduced when you switch to "crouch walking", so you could crawl
> under obstacles. Actually keeping animations in sync between the
> client and the server and doing rag-doll animation at a physical
> level? That's a big big redesign, and may end up being a net loss.
ok...how about we keep the possibility of that at least open? (just
thinking about those 100GB-pipe-to-the-home days to come...lol)
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-- 
dr dirk husemann, pervasive computing, ibm zurich research lab
--- hud at zurich.ibm.com --- +41 44 724 8573 --- SL: dr scofield



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