[sldev] Re: [ARCH] Render unto Caesar the things that are Caesar's

Argent Stonecutter secret.argent at gmail.com
Mon Sep 24 05:22:56 PDT 2007


On 24-Sep-2007, at 06:27, dirk husemann wrote:
> the question is: do we want to keep it that way or do we want to  
> open up
> the possibility of taking the actual shape into account when  
> calculating
> collisions? the later doesn't prevent us from having a region server
> that just uses the center point of the avatar...

That would be great, but it would require lots more changes than that:

* It would require having the server run animations and keep its view  
of the animation in sync with the client.
* It would require the server handle the avatar's facing, and  
synchronize that.

This would massively increase the amount of real-time network traffic  
between the server and the client, and make the effect of packet loss  
and network latency far worse.

Hell... I'd be satisfied, for now, just having the avatar's bounding  
box reduced when you switch to "crouch walking", so you could crawl  
under obstacles. Actually keeping animations in sync between the  
client and the server and doing rag-doll animation at a physical  
level? That's a big big redesign, and may end up being a net loss.


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