[sldev] Permissions
Lawson English
lenglish5 at cox.net
Mon Sep 24 12:16:49 PDT 2007
dirk husemann wrote:
> SL - Farallon Greyskin wrote:
>
>> [...]
>>
>> If there are any changes to the permission system (other than fixes
>> for current brokenness like mod/copy objects going no mod when they
>> are taken from world when they contain a no mod script) it would be
>> nice to be able to do things like set an object for sale /permanently/
>> rather than just for one generation, and possibly allow a temp
>> transfer so that everything could be set to "gift" and then the owner
>> could give it away and people could regift etc until someone "claimed"
>> it...
>>
>> Farallon
>>
> i think that the whole permissions systems is an "honor" system at best.
> why? well, the client --- or better: a client --- will always get the
> prim coordinates as well as the texture references from the grid. with
> open source clients you cannot count on nor can you guarantee that they
> will NOT act as a "copy bot" --- with the exception of scripts, but with
> open grids/open sims that will change as well.
>
> as the "DRM" debacle of the last years has shown, "DRM" never really
> works in the end --- and it always drags with it more problems
> (useability, maintainability, etc), that become a pain to interact with.
>
> just my humble opinion, though. feel free to disagree :-)
>
> cheers,
> dirk
>
>
>
The discussion was about "honorable" vs "non-honorable" sim honrs. Wanna
get that honorable sim certificate? Disallow these things on your grid.
Get reported violating the terms of your agreement and have it verified?
Get blacklisted in the community and lose your certificate.
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