[sldev] SL and Mono

SL - Farallon Greyskin sl at phoca.com
Tue Sep 25 13:36:05 PDT 2007


----- Original Message ----- 
From: "Jonathan Freedman" <jef at pleiades.ca>
To: <sldev at lists.secondlife.com>
Sent: Tuesday, September 25, 2007 10:15 AM
Subject: Re: [sldev] SL and Mono


> Hi,
>
> According to various sources (mostly Donovan Linden and Which Linden on 
> twitter) mono is now in some kind of final testing phase internally. 
> Presumably once LL is satisfied with it ,we will be rolled out to the 
> public in one capacity or another.
>
> Personally I like the idea of a mono-enabled sim which contains only a 
> large (active) volcano. We can throw scripts compiled with mono into this 
> volcano, and pray that they work.
>

???

I am currently trying to code up an automaton pet in LSL and the 16k 
limitations on the script sizes (code and data) are insanely limiting. Not 
to mention the SLOWNESS of the iterpreter and thnigs that are downright 
nutty such as eventless scripts still taking huge amounts of sim script 
time. (I've coded event based messaging sytems more than once and that 
should just NEVER be)

The sooner the aging LSL engine is replaced the better! (with the caveat 
that... the replacement works as it should of course :)

In the future Iam am even MORE looking forward to being able to use other 
languages on SL, (My left nut for a switch! Or some kind of 
"message"->"function" jump table functionality like any normal framework 
would have :D) though I know in the initial push it will merely be just an 
LSL compiler/interpreter. The hinted at efficiency increases alone are to 
die for :D

Farallon



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