[sldev] Anyone aware of Vworlds or similar which can be run offline

Q Linden q at lindenlab.com
Wed Sep 26 08:43:50 PDT 2007


Sorry, this isn't the case.

Even SL's physics and motion is mediated by the servers. If you're 
disconnected from the server, you can't move around -- even if you're a 
Linden. To run SL usefully, you need a simulator to talk to. In some 
future when we have an open-sourced simulator environment, it would 
theoretically be possible to run a local simulator along with your 
client. But there's no model that I know of that contemplates running 
the client completely disconnected from the server.

    Q

Dzonatas wrote:
> If I understand the question correctly, it is possible with the newer 
> grid.
>
> It's seems you want the grid to be up and connected with the rest of 
> the grid to build the content and make use of assets available on the 
> rest of the grid. Then when the region is ready for presentation, 
> disconnect it and localized it just for the job or presentation.
>
> That would be a very powerful tool.
>
> In fact there is a case example: LL usually schedules its presentation 
> of SL when the entire grid is off-line to the public. You'll see this 
> easily with the Mono demonstrations made at various talks. They show 
> just a few grids, usually the sandboxes, and demonstrate the possible 
> content.
>
> Of course, in that case example, the asset server is still on-line 
> even if public access is off-line.
>
> AWG is looking to somehow get the permissions right on assets so that 
> they can be shared and do like the case example above and have the 
> assets served by the local network. That would be the 
> "decentralization" of the asset databank.
>
> =)
>
> Q Linden wrote:
>> [blah]
>>    -- Q
>>
>> Elio Maggini wrote:
>>> So I have a client who would like to do a small Vworld 
>>> implementation to be
>>> run by sales reps with no access to the internet at the time of the 
>>> sales
>>> call. They would then update local system at night by connecting to a
>>> central server.  Obviously SL does not do this, nor will it ever by 
>>> what I
>>> see from working group architecture. And my brief research into the 
>>> current
>>> other Vworlds show them all to need online connectivity as well.
>>>
>>> Is anyone aware of a system or method for achieving such a thing 
>>> with other
>>> technologies?
>>>
>>> Or perhaps this could be a good talking point for the Architecture 
>>> working
>>> group?
>>>   
>>
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>



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