[sldev] Anyone aware of Vworlds or similar which can
be run offline
Q Linden
q at lindenlab.com
Wed Sep 26 08:43:50 PDT 2007
Sorry, this isn't the case.
Even SL's physics and motion is mediated by the servers. If you're
disconnected from the server, you can't move around -- even if you're a
Linden. To run SL usefully, you need a simulator to talk to. In some
future when we have an open-sourced simulator environment, it would
theoretically be possible to run a local simulator along with your
client. But there's no model that I know of that contemplates running
the client completely disconnected from the server.
Q
Dzonatas wrote:
> If I understand the question correctly, it is possible with the newer
> grid.
>
> It's seems you want the grid to be up and connected with the rest of
> the grid to build the content and make use of assets available on the
> rest of the grid. Then when the region is ready for presentation,
> disconnect it and localized it just for the job or presentation.
>
> That would be a very powerful tool.
>
> In fact there is a case example: LL usually schedules its presentation
> of SL when the entire grid is off-line to the public. You'll see this
> easily with the Mono demonstrations made at various talks. They show
> just a few grids, usually the sandboxes, and demonstrate the possible
> content.
>
> Of course, in that case example, the asset server is still on-line
> even if public access is off-line.
>
> AWG is looking to somehow get the permissions right on assets so that
> they can be shared and do like the case example above and have the
> assets served by the local network. That would be the
> "decentralization" of the asset databank.
>
> =)
>
> Q Linden wrote:
>> [blah]
>> -- Q
>>
>> Elio Maggini wrote:
>>> So I have a client who would like to do a small Vworld
>>> implementation to be
>>> run by sales reps with no access to the internet at the time of the
>>> sales
>>> call. They would then update local system at night by connecting to a
>>> central server. Obviously SL does not do this, nor will it ever by
>>> what I
>>> see from working group architecture. And my brief research into the
>>> current
>>> other Vworlds show them all to need online connectivity as well.
>>>
>>> Is anyone aware of a system or method for achieving such a thing
>>> with other
>>> technologies?
>>>
>>> Or perhaps this could be a good talking point for the Architecture
>>> working
>>> group?
>>>
>>
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