[sldev] Anyone aware of Vworlds or similar which can be run offline

Harold Brown labrat.hb at gmail.com
Wed Sep 26 08:59:43 PDT 2007


http://wiki.secondlife.com/wiki/Image:SLGArchWG1-23-The_Train.jpg

That slide seems to indicate that yes Zero did have a disconnected use case
in mind.


On 9/26/07, Q Linden <q at lindenlab.com> wrote:
>
> Sorry, this isn't the case.
>
> Even SL's physics and motion is mediated by the servers. If you're
> disconnected from the server, you can't move around -- even if you're a
> Linden. To run SL usefully, you need a simulator to talk to. In some
> future when we have an open-sourced simulator environment, it would
> theoretically be possible to run a local simulator along with your
> client. But there's no model that I know of that contemplates running
> the client completely disconnected from the server.
>
>    Q
>
> Dzonatas wrote:
> > If I understand the question correctly, it is possible with the newer
> > grid.
> >
> > It's seems you want the grid to be up and connected with the rest of
> > the grid to build the content and make use of assets available on the
> > rest of the grid. Then when the region is ready for presentation,
> > disconnect it and localized it just for the job or presentation.
> >
> > That would be a very powerful tool.
> >
> > In fact there is a case example: LL usually schedules its presentation
> > of SL when the entire grid is off-line to the public. You'll see this
> > easily with the Mono demonstrations made at various talks. They show
> > just a few grids, usually the sandboxes, and demonstrate the possible
> > content.
> >
> > Of course, in that case example, the asset server is still on-line
> > even if public access is off-line.
> >
> > AWG is looking to somehow get the permissions right on assets so that
> > they can be shared and do like the case example above and have the
> > assets served by the local network. That would be the
> > "decentralization" of the asset databank.
> >
> > =)
> >
> > Q Linden wrote:
> >> [blah]
> >>    -- Q
> >>
> >> Elio Maggini wrote:
> >>> So I have a client who would like to do a small Vworld
> >>> implementation to be
> >>> run by sales reps with no access to the internet at the time of the
> >>> sales
> >>> call. They would then update local system at night by connecting to a
> >>> central server.  Obviously SL does not do this, nor will it ever by
> >>> what I
> >>> see from working group architecture. And my brief research into the
> >>> current
> >>> other Vworlds show them all to need online connectivity as well.
> >>>
> >>> Is anyone aware of a system or method for achieving such a thing
> >>> with other
> >>> technologies?
> >>>
> >>> Or perhaps this could be a good talking point for the Architecture
> >>> working
> >>> group?
> >>>
> >>
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