[sldev] Anyone aware of Vworlds or similar which can be run offline

Stefano Crosta (scrosta) scrosta at cisco.com
Wed Sep 26 09:20:16 PDT 2007


The Croquet OpenSource project seem to satisfy your requirements:
http://www.croquetconsortium.org/index.php/Main_Page
 
It's a distributed collaborative 3d environment - persistency is
achieved by each peer, and you'd need an always-on super-peer should you
want to be available to have a persistent always accessible word. But
synching would work.
It's quite a geeky project as it is, so you need heavy reasources to
start with that.
It's based on a smalltalk implementation - very neat language, but hard
to find people good at it.
This article gives you 7 biased advantages of croquet over SL:
http://www.edutechie.com/2007/07/7-ways-croquet-is-better-than-second-li
fe/  - biased because it's not a fair competition since the objectives
are not the same, and the new SL architecture will solve a lot of
issues.
 
If that sounds scary check out Qwaq: http://www.qwaq.com/
They have a solution built over croquet.
 
Intel is getting a qwaq based solution, and they are also entering
croquet consortium
 
Which does not mean they are escaping SL of course: both worlds have
different targets and functionalities.
 
PS. some interactivity between SL and Croquet is possible
http://jlombardi.blogspot.com/2007/03/metaverse-interoperability.html
 
PPS. if you google "second life croquet" you'll get plenty of additional
resources.
 
PPPS.
 
SL Architecture Workgroup: are you looking into Croquet and their
distributed TeaTime architecture?????
Lot to learn there! I promise!
 


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